Experimenting with using perlin-noise to procedurally generate a 2D map to learn about game engines. This was on Phaser, but I've been diving into SDL and OpenGL to make a C++ game engine for a top down game like Rim World.
I had the opportunity to see the Convergence Station exhibit by Meow Wolf, it’s a four-story, immersive exhibit that brings to life four alien worlds. The sheer scale and creativity is breath taking, you could spend a whole day walking around and you’d still miss things. I highly recommend a visit, it's an experience to remember!